Me

Oi! I am Ricardo Sousa, and I'm a game developer from Portugal. I studied animation in the University of Algarve, and later took a game design focused course in ETIC_Algarve where I've developed programming skills and kept improving my art. I like doing a bit of everything in videogames, but professionally my focus is Level Design and Game Design with a bit of Environment Art on the side.

I started creating levels for Counter-Strike at around 2006 when I first got my hands on the Source Engine, and have been doing it to this day. I love being involved in esports and game dev events.

Today I feel blessed that I am able to make a living out of this.

Software
Unreal Unreal Engine
Unity Unity
Source Source
Blender Blender
Substance Painter Substance Painter
Photoshop Photoshop
Awards

Thanks for checking out my portfolio!