About & Resume
Oi! I am Ricardo Sousa, and I'm a game developer from Portugal. I studied animation in the University of Algarve, and later took a game design focused course in ETIC_Algarve where I've developed programming skills and kept improving my art. I like doing a bit of everything in videogames, but professionally my focus is Level Design and Game Design with a bit of Environment Art on the side.
I started creating levels for Counter-Strike at around 2006 when I first got my hands on the Source Engine, and have been doing it to this day. I love being involved in esports and game dev events.
Today I feel blessed that I am able to make a living out of this.
Unreal Engine
Unity
Source
Blender
Substance Painter
Photoshop
- 1st Place - Beneath the Dust Mapping Contest with DE_Blast [CS:GO]
- 1st Place - Winter Wonderland Mapping Contest with DE_ColdBlow [CS:GO]
- 1st Place - Junkyard Mapping Contest with DE_Junkyard [CS:GO]
- 2nd Place - Halloween Mapping Contest with KOTH_Haunted_Fall [TF2]
- 3rd Place - TF2 D.U.M.B Mapping Contest with CTF_Resources [TF2]
- 4th Place - Kepler 22-B Mapping Contest with KOTH_Spaaaace [TF2]
Thanks for checking out my portfolio!